shield hardening stellaris. Mining lasers are now classified as Brawling weapons. shield hardening stellaris

 
 Mining lasers are now classified as Brawling weaponsshield hardening stellaris  This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss

1;. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. That's the most common clear command. And it gets better: With Archaeo-Engineers AP, all archaeotech. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Go to Stellaris r/Stellaris. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. E. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Ograe • 5 yr. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. No AI will grasp this completely. With 60% Shield Hardening it has 500 EHP. Go to Stellaris r/Stellaris. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Darvin3. . Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. MuffinFIN • 5 yr. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Stellaris Wiki Active Wikis. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. E. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. You don't. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Originally posted by NixBoxDone:Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Stellaris 3. This means shield-bypassing weapons can be very effective against them. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Stellaris. In Stellaris "It depends" is very much the thing. It lets me go all-in on shield repeatables and shield slots, without worrying about missiles and strikecraft just bypassing them completely. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Best. Content is available under Attribution-ShareAlike 3. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Jan 23, 2023. Negative shield negation adds to your shield value after all other calculations. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 2x regenerative hull tissue. Shield strength, against full shield penetrators, is given by. Most of my games last about two days. Solovyev-Pavel update ESC Unbidden spawn logic. Basically arc does 25% damage as shields are enough. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. The great khan event is brutal. is it worth it do you think?No they can not. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Unfortunately with the new 3. Oct 14,. It won't be that bad in 2. Total HP = 2853 with 5. The wiki doesn't say anything about them having point defense. Stellaris. Don't forget to turn. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. It's comparable to shield regen on fortresses. Never had the Great Khan unite the galaxy before. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. my shield nullification surprise. One does not ‘beat’ the Great Khan… the Great Khan beats you. Zro is also used for Psionic Shields - effectively T7 shielding. Explosive Missiles Balanced MK 1 Concussion Missile. Stellaris Wiki. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. If your post has been moved here from another thread, please re-read the thread rules and feel. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. This page was last edited on 23 March 2022, at 17:16. #7. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 to hull, 18. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . Stellaris: Psionic Shields & Cloaking Combat Testing. . The result are the same. Stellaris has a rather cheap upgrade system, where its easy to switch designs. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Smaller ships only have one aux slot. invol713 • 5 yr. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. It should say what event you got. Megacannon is 40% more DPS and 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Just had a random thought here. hardening * total. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. , missiles vs shields. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Crusader Kings II: Tech Support. Had no reason to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tactics Forever, before the dev put it on Steam and then gave up on it. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. 64) with. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Penetrating weapons are underrated imo. Torpedos now deal more damage the bigger the target. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. I've played quite a few games but never noticed minor artifacts before. This mod adds base hardening to shields and armor, increasing with their tier. However, there are a couple situations where. All shield points are negated when using stealth. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. However, there are a couple situations where. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. armor an shield hardening definitely help ship survival vs missiles and disruptors. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Increased the range of Energy Siphons. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Their faces are melting so lovely and the screams music to my ears. frac {a} {a + 60} * ( 100% - p% ) I. Added new. . Be prepared to make your moves once the Khanate fails…. The other version is "%chance to reduce any damage from penetrating at all" but I. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. As for the reactive armor, yes the hardening modifiers stack. • 1 yr. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Time to load it up with armor and plasma! 12. 1680x8 shields or 13440 points. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. The other version is "%chance to reduce any damage from penetrating at all" but I don't. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Inversely scale hardening module impact against hull size. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Shield nullification. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So the Whirlwind Missiles and Strike Craft both pierce shields. 5 to hull, 18. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Yes it's worth it. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. Nov 16, 2023PitiRR. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Shield Hardening should protect from storms and neutron stars. Added new. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Losing 100 Ar or 125 Sh to get 65 Hull. 0 “Orion”. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Interact with diverse alien races, discover strange. Description. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Reply. It's a bit slower than shield reg, but your fleet starts each battle at full health. I like shattered ring. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Strictly speaking, I haven't found a lot of use for. I like shattered ring. Stellaris is a sci-fi grand strategy game set 200 years into the future. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. And that's pretty much only cruisers and battleships in carrier duty. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 2x Crystal plating (hull HP booster) - 550 HP. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. You can see that by putting two afterburners or shield capacitors on. Hearts of Iron III: Tech Support. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Armor/shield hardening is a counter for weapons that bypass that defense. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Callinicus. E. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Don't forget to turn. Go to Stellaris r/Stellaris. Deselect it. I've found in. As accidental fly into a pulsar system means if you have the other way you get wrecked. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Recently I decided to pick it up again. Go to Stellaris r/Stellaris. Stellaris. Steps to reproduce the issue. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. "Attacking. Sep 13, 2020 766 932. 5 days. A new Stellaris update 3. Also I think the best combination is to use armor + hull utility slots, and not using any shields. You’ll see your numbers go up in the ship designer, 1. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Losing 100 Ar or 125 Sh to get 65 Hull. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Shield capacitor gives +10% for more shield (2x repeatables) vs. Darvin3. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. The Stellaris 3. Stellaris Dev Diary #312 - 3. 7k a piece. R5: Found a choke point on a pulsar that gives 100% shield nullification. For downside traits, Unruly and Deviants are the best. 1 comment. The Shield Hardening Barrier set-bonus ability fires off an electrical blast that damages and knocks back foes. 6 update. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. ago. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. ago. That will allow you to go on a militarised economy to boost the alloys. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. ironsasquash • 10 mo. Further, with 30% Armor Hardening your corvette has 286 EHP. 2 thirds armour 1 third shield. From wiki. So the base power and damage output of AC1 is 30% higher than Coilgun2. The mining drones do a ton of. 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. This, plus the other randomly rolled admiral traits make them absolutely bonkers. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. That’s 17. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. 1. nAnd they got a hidden damage multiplier of shipsize+1. Destroyers are only good at. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. That’s how badly hardening gimps penetration weapons. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Their battle ships regen something like 14k shield per day. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The thing is I have no idea if this rule still applies. 6 beta for Extra Ship Components:. g, 100% penetration vs 75% hardening means 25% of the damage goes through. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Armor hardened seems interesting due to the large amount of hp it. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Now say, 30% shield hardening cuts Disruptor damage by a third. Third, buff the hardening components. I repeat, 100% shield hardening. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. I was able to see that they now have 50% shield hardening (which makes sense to me. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Shield nullification. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. For individual ship designs, I set a theme for each one. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. This is a representation of time internal. I went the Evolutionary Mastery route this game (I know everyone says it's inferior, but I have fun with it and specializing pops, especially when I have slaves), I got the alien box event which gave me limited regeneration, AND I found the artifact. Well, this is that. Reply reply more reply. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. All neutral or friendlies share gateways access. Increased the base damage of Flak PD. They do stack, yes. Add a Comment. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Ancient Pulse Armor (and other ancient armaments) are impractical. Stellaris. Do not leave feedback in this thread. Stellaris. Legacy Wikis. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 7 throwing this strategy out the window. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Jump to latest Follow Reply. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. 25k health and 12% evasion. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. It gets shot by a 50% penetrating shot. Didn't new armour/shield hardening kill them?. But only occurs during combat if you have shield capacitors installed. While cloaked, ships can. Torpedoes got full shield penetration until ships get shield hardening. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Patch 19-03-2023. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. No. . Similar argument applies to, e. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Legacy Wikis. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Report. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. 13. Don't forget to turn. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 25) gets tanked instead (meaning. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Cruisers are around 5. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. In this video I take an in-depth look and test out the new Psionic Cloaking in combination with Psionic. malakhglitch Rogue Servitor. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Where's my fucking reactive armor, goddammit. You can also build farms on tiles without food bonus if necessary. 6 beta version at all. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. Adds a new unique system containing a Shrouded Star with some large Zro deposits. 103 votes, 17 comments. Using 3 on either shield, armor, or mixed made it easier for them. I don't see why the ring can't also generate a shield while hardening the shields in the system. 7 throwing this strategy out the window. NagolRiverstar • 1 mo. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Stellaris Wiki Active Wikis. #2. Shields won't regenerate at all unless a charger is present (in vanilla game that is). Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. ago. Increased the range of Energy Siphons. It averages at 850. This is so effective that ~40k fleets 1:2 destro/cruiser. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. But it also penetrates armor by 50%. Bumc Apr 10 @ 12:11pm. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. 189 commits. More information can be found in Stellaris Dev Diary #293. The Stellaris 3. E. But the opposite will be better in all other situations, and there are more of those than pulsars. worker output doesn't apply to specialist roles like researcher. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Based on pre-2. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. Stellaris. 2 Answers. Best. 6x Crystal plating - 1650 HP. . In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Also, shield/armor hardening could make a disruptor. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 0. Only by about . Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. nAnd they got a hidden damage multiplier of shipsize+1. The shield regen is just insane and my. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. Stellaris Wiki Active Wikis. 1 shield regen, 15% shield hardening. Active Wikis. #15. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. If you mean by penetration resistance, then yes. This mod adds base hardening to shields and armor, increasing with their tier. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Losing 100 Ar or 125 Sh to get 65 Hull. Stellaris. PitiRR. Attack the ship with a shield penetration weapon 3. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway.